Planeflare

Live tables. Async turns. One persistent world.

Planeflare

Your campaign keeps playing while everyone is offline. Walk back into a world that remembered every choice you made.

Play

Private alpha signal

Join the list for founder invites and playtest drops.

No spam. Only launch, playtest, and founder access updates.

Live

Run table-night scenes without losing the shared campaign state.

Async

Let players answer turns whenever the story reaches them.

Memory

Keep rulings, journals, maps, and party context in one plane.

Campaign operating system

Built for worlds that do not pause.

The campaign keeps its memory whether you play live this Friday or answer a turn from a bus seat on Tuesday. Nothing resets between sessions.

01

Sync table mode

Bring the party together for high-stakes scenes while keeping the same world state used between sessions.

02

Async story turns

Move the campaign through text, audio, and queued actions without scheduling every beat.

03

AI turn processing

The boring rolls resolve themselves and the rule lookup is already done, so you spend the table on the scene instead of the math. You still call every shot.

04

Living journals

Generate campaign recaps, scene logs, and player-facing history from the actions at the table.

05

Character cockpit

Give players a focused home for stats, inventory, current turn, and long-running story consequences.

06

Real-time translation

Let international parties play together with message translation built into the campaign flow.

07

Solo or party play

Run a private solo plane, a tight table, or a larger shared world without changing tools.

08

Campaign command

Track scenes, maps, NPCs, scheduled events, player state, and world changes from one dashboard.

09

AI visual sparks

Create fast concept art for places, relics, characters, and scene mood when the story needs a visual anchor.

From spark to session

How a campaign survives a missed session.

Start with a character and a premise, move through live or async scenes, then let the plane preserve what happened for the next beat.

World seed stable

Journal memory online

01

Shape the avatar

Create a character, backstory, and starting context that the campaign can actually use.

02

Open a plane

Join a director-led campaign, invite a party, or keep a solo world running between sessions.

03

Play the next beat

Switch between live scenes and async turns while Planeflare keeps the map, journal, and state aligned.

Player cockpit

Every player gets a place in the world.

Elara Moonwhisper

Level 7 Arcane Trickster

HP45 / 52

Stats

str12
dex18
con14
int16
wis10
cha15

Inventory

  • Dagger of Shadows
  • Healing Potion x3
  • Scroll of Invisibility
  • Thieves' Tools

Alpha access

Start small. Scale the world.

Founder pricing is locked in for everyone who joins the alpha. Start free, and the day exports and AI prep land, you keep this rate for good.

Explorer

For players and small groups entering the first alpha wave.

$0

  • Create starter characters
  • Join active campaign invites
  • Use core async play
  • Read shared campaign journals

Director

Locked

For GMs who want AI-assisted prep, state, and exports.

$8/mo

  • AI director tools
  • Unlimited character drafts
  • Campaign exports
  • Priority alpha feedback

Realm

Locked

For communities, publishers, schools, and organized play.

Custom

  • Shared world operations
  • Team and role management
  • API and data access
  • Dedicated onboarding

Command the plane

Run the world without burying the story.

Prep once, and the world keeps its own continuity. Scenes, NPCs, maps, and what the party broke last week are still where you left them.

Director console

Crystal Spire campaign

12

Scenes

47

NPCs

23

Entries

D01

Map generator

Create connected regions with terrain, settlements, portals, and points of interest.

D02

Campaign manager

Organize scenes, track player progress, manage NPCs, and keep long arcs visible.

D03

Event-driven worlds

Prepare triggers, timers, and conditional events that can unfold while players are away.

D04

Calendar system

Track in-world time, session windows, seasonal events, and consequences that arrive later.

D05

Translation layer

Keep multilingual parties in the same campaign conversation without side tools.

D06

AI assistant

Draft descriptions, find lore, summarize scenes, and suggest next complications on demand.

Director cockpit

The whole world on one screen.

Quick actions

Shadows of the Crystal Spire

Active · 3 players connected

12

Scenes

47

NPCs

23

Entries

Recent activity

Elara discovered the ancient rune

2 min ago

Thorgrim defeated the scout

15 min ago

New NPC generated: Captain Vane

1 hour ago

Scene created: The Crystal Chamber

2 hours ago

Designed for real table friction

For groups that love the story and hate the scheduling tax.

Planeflare is shaped around the problems campaign groups actually hit: missed sessions, scattered notes, forgotten rulings, language gaps, and prep that never ends.

Async-first play

Live-session ready

Exportable memory

The best part is that the campaign does not die between sessions. I can answer a turn on the train and still show up for the live scene.

AM

Alex M.

Player

As a director, I want help with recall and prep, not a tool that steals the table. This feels like the right balance.

ST

Sarah T.

Game Master

Switching between live sessions and text play is exactly what our group needed to keep a long campaign alive.

MR

Marcus R.

Player

Field notes

Questions before the gate opens.

The short version: Planeflare is built for web-first campaign play, with early access focused on live-plus-async groups.

Planeflare is a web RPG platform for persistent tabletop campaigns that move between live sessions and async turns.

No. Async mode lets players answer when they can, while live mode keeps scheduled table sessions intact.

Yes. Solo planes are part of the product direction, especially for testing characters, worlds, and AI-assisted scenes.

The alpha is web-first. The interface is responsive, and mobile-native experiences can follow after the core loop is proven.

Yes. Early access starts with a free explorer tier for players and small-group testing.

AI assists with summaries, routine turn handling, and contextual suggestions. The director keeps final control of the campaign.

Campaign memory and journal export are part of the planned director workflow.

The first priority is a strong web alpha. Join the waitlist for mobile and broader launch updates.